include('shared.lua')
 
SWEP.Slot               = 0;      // The slot that the gun goes into, E.g 0 is the Number 1 Slot
SWEP.SlotPos            = 1;      // The Position in the slot that the SWep will fall into 1 being the first gun in the list
SWEP.DrawAmmo           = false;  // Draw the Ammo...
SWEP.DrawCrosshair      = true;  // Draw the Default Crosshairs


function SWEP:PrimaryAttack() 

end
 
function SWEP:SecondaryAttack()

end